Stronghold crusader 2 building limit
No allocating more workers than intended to any given workspace No blocking an AI lord's castle layout with buildings On the other hand, we allowed deleting structures for resources even when they were handed to you by the game, as well as stacking military units on towers/walls as sometimes troops will just do that by themselves and there's not much you can do to prevent that without using less options than the game gives you.Īs a result, I'm suggesting to replace Glitchless/Exploitless with the less strict "Bug Limit" category encompassing only the most central restrictions:
#Stronghold crusader 2 building limit full#
I could also imagine that it might be reasonable to strat and run a whole Crusader or Warchest trail full of Bug Limit completions, but it's unlikely that anyone would invest the time and effort into following every Glitchless/Exploitless rule in every level.įurthermore, runners may disagree on what is an exploit and what is not - for example, someone once challenged me to match their glitchless run which included no attacking before 5 minutes, but made very intentional use of blocking the workers' paths to flower gardens to dodge some of the productivity nerf. I don't know whether runners of this game might be deterred by the long list of things you're not allowed to do, when other games like Super Mario 64 allow you to perform a variety of glitches for minor timesaves. Most importantly, we wanted runners to come up with ways of outplaying the AI lords without the house exploit, the multiple worker glitches, or the disbanding of hundreds of slaves/laddermen for insane amounts of taxes, however we didn't know that categories like "Bug Limit" exist in other speedgames so we decided to ban anything that we considered a glitch or exploit in the general case, and could also be reasonably banned without also hitting intended mechanics. When we first introduced Glitchless/Exploitless, it was meant as a way to play the levels with strats closer to intended gameplay. The Big One! News Guides Resources Streams Forum Statistics
Snaking Stream Rematch Warchest Trail: 78. Mirage With Reinforcements Warchest Trail: 76. The Mother of All Wars Crusader Trail: 50. Principality of Antioch Crusader States: 4.
Limassol, The Conquest of Cyprus The Kings Crusade: 5. Konya, Frederick Barbarossa The Kings Crusade: 4. Tyre, Drawing the Line The Kings Crusade: 3. Belvoir Castle, Delaying Tactics The Kings Crusade: 2. Jerusalem, Retaking the Holy City The Kings Crusade: 1. Horns of Hattin, Battle on the Hill Saladin's Conquest: 5. Aleppo, Consolidation of Power Saladin's Conquest: 4. Kerak, Reynald’s Treachery Saladin's Conquest: 3. Damascus, The Balance Of Power Shifts Saladin's Conquest: 2. Jerusalem, The Final Assault Saladin's Conquest: 1. Krak de Chevaliers, The Siege Of Arqah The Call to Arms: 5. Antioch, The Counter-Siege The Call to Arms: 4. Heraclea, The Journey South The Call to Arms: 3. Nicaea, Arrival In The Holy Land The Call to Arms: 2. Full Game Leaderboard Level Leaderboard All The Call to Arms: 1.